![]() ![]() In other words, the attackers performed credential stuffing, meaning they were trying to enter accounts with usernames and passwords they had acquired elsewhere (likely the dark web). The incident dates back to December 2022, when the company started noticing a series of failed login attempts. According to Norton, the attacks didn’t breach its systems, meaning that the hackers were targeting individual accounts. Norton LifeLock: In the middle of January, the company sent data breach warnings to more than 6,000 of its customers, telling them that their accounts had been compromised.The aim isn’t a complete list, as you'll see, but we have instead explored the most important hacks and the security vulnerabilities over years. To help make that decision a little easier, let's take a look at the hacking history of some password managers. ![]() If the password management service has patched any vulnerabilities, then it could be a good choice. One of the key pieces of advice that security experts (ourselves included) give is to take a look at whether the password management service has been hacked before or not, as well as whether it ‘features’ any security vulnerabilities that white-hat hackers have shared with the service providers. But how do you pick the best password management service? This is what security experts have been advocating for years because these tools create a safe environment in which users can store all of their credentials and financial data without the hassle of remembering each and every username and password. What this means is that passwords are here to stay, at least for the time being, and your best shot at both generating unique and cryptographically secure passwords and retrieving them whenever they’re needed is with a password manager. Of the many ‘silver bullets’ out there looking to finally slay the password, none have been able to succeed. ![]()
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![]() ![]() It allows students and differently-abled persons to hear, translate, and view messages inside MS Teams. Immersive Reader: Microsoft Teams has extensive and diverse functionality.You can even host a training session for 10,000 people. MS Teams offers features to host online meetings with anyone inside or outside the business. When team members are distributed across the globe, it becomes necessary to stay connected. Meeting: Online meetings hold a crucial place in remote companies.You can also share your screen during a call. Video calling: MS Teams provides a seamless video calling experience.Teammates can view or add other members in the channels via function. Channels: MS Teams offers channels, which are communication boards between the team members.Here are the comprehensive features that make Microsoft Teams an excellent collaboration and meeting tool: It is an ideal space for teams to share thoughts, discuss ideas, and collaborate on projects. Microsoft Teams is an integrative collaboration tool that supports meetings, document sharing with other options. Its collaborative workspace features have helped Microsoft Teams report more than 270 million daily users in 2022. Microsoft Teams is one such product that offers a wide range of functionality and flexibility. Be it email, calendar, document sharing, or office suite, the company excels in most categories. Microsoft products have been the top choice of businesses and organizations for a long time. ![]() ![]() ![]() There are a scant few sidequests I experienced that broke the mold, like a standout one involving “the ghost of Yamcha,” which has you following around an imposter Yamcha as he goes on various dates after the events of the Saiyan saga. Worse still, the EXP offered for completing most of them simply pales in comparison to the amount you get for beating main quests, making them feel incredibly unrewarding as well. Sidequests are almost always painfully plain, relying far too much on banal tasks like finding ingredients for a chef to make you a dish, getting mechanical parts for Bulma to repair a machine, or defending a helpless NPC by fighting the same three generic Red Ribbon Army robots that you’ll blow up a million times over the course of the campaign. While Kakarot works great as an arena fighter, largely by keeping the action pretty similar to previous games, its RPG side weighs it down. That made the last half a bit less exciting and challenging than I would have liked. That said, Kakarot is a long game, clocking in for me at around 33 hours, and by the time I was about halfway through I felt like I had already seen just about everything it would throw at me. It makes these villains feel appropriately epic to fight.Īll of these small intricacies add up and elevate what is otherwise a very basic but flashy combat system. Cell, for example, can split into about 20 weaker versions of himself, all of which start preparing attacks aimed directly at you, while Kid Buu and Frieza can create planet-sized energy bombs that force you to rush out of the blast zone or suffer massive damage. Since Kakarot is single-player only and doesn’t need to be balanced with competitive play in mind, developer CyberConnect 2 was able to go a little bit wild with its enemy design and give them special moves that would typically be too powerful in PvP. It’s a nice trump card to have once things get tough, and especially satisfying since you get an awesome “Super Finish” animation when you end a fight with a Surge-powered beam attack.Īll of these small intricacies add up and elevate what is otherwise a very basic but flashy combat system. That means you could string together a series of kamehamehas, one after the other, for massive damage – as long as you have the ki for it, of course. ![]() There’s also a tension gauge that fills over the course of a fight, and once it’s full you can activate a Surge mode which allows you to cancel special moves into each other. I really like the way Kakarot uses Ki, tying just as many useful defensive techniques to it as it does offensive, making it a vital rechargeable resource during battle. Ki management is also very important, as your ki meter dictates not only your special move usage but also your ability to use vanishes to instantly get close and punish projectile attacks, your ability to use a super dash and follow enemies up after knocking them away, your ability to use a burst of energy to knock an opponent away when they’re about to break through your guard, and of course your various transformations, including going Super Saiyan. Fortunately, Kakarot’s combat is smartly designed so that you can always evade to cancel out of a combo and get the hell out of the way when you can see something dangerous is being obviously telegraphed. Most enemies have dangerous attacks that absorb strikes in order to deal one of their own that can immediately stop you in your tracks and leave you stunned, forcing you to carefully balance offense and your extremely mobile defensive options. While this may seem very button-mashy – and to an extent it is – it’s a combat system that nonetheless forces you to be reactive to what your opponent is doing. ![]() You’re always locked on and tethered to your opponent, too, allowing you to move toward, away from, and orbit around them midair with ease, and you can switch between targets with a simple flick of the right stick. ![]() Combat is simple, focused on one-button combos and a customizable selection of four special moves, but loaded with little intricacies that go a long way when it comes to keeping the action from ever becoming thoughtless. Put another way, it feels sort of like a Dragon Ball powered version of Yakuza in its free-roaming segments, and then shifting to a traditional Xenoverse/Tenkaichi-like fighting game once combat starts. From Saiyan's to Androids, you will find yourself exploring every nook and cranny that the Dragon Ball Z world has to offer.Ĭlick on the links below to be taken to a complete walkthrough of every major quest.Kakarot strikes an unusual genre balance between an arena fighting game and a semi-open-world action-RPG. Dragon Ball Z: Kakarot is broken down into multiple different story saga's, as you will get to experience four different story-lines throughout your playthrough. ![]() ![]() ![]() ![]() Press the Options/Start button at the main menus, head over to Barracks in one of the two modes and choose Prestige Mode. This mode will be unlocked after earning enough experience points after Level 35 in Zombies. The rank icons will be replaced with a new Prestige icon each time a player goes through Prestige Mode. Prestige Mode allows players to completely reset their ranks and unlocks so they can go through the leveling up experience again in Zombies. Haymaker 12 Weapon Kits, Lucky Crit GobbleGum Gorgon Weapon Kits, Man-O-War Weapon Kits When playing locally, everything will be unlocked automatically. Completing tier three will give you 2500 points.Īctive the Pack-A-Punch in Shadows of Evil.Ĭall of Duty: Black Ops III features a brand new level and unlock system when playing online. Completing tier two will give you 1000 points. Completing tier one will give you 500 points. There are three tiers to most challenges. The most XP is earned by completing challenges, which can be found after pressing pause at the main menu. If you survive round 20, you will earn 1000 XP. While it is true that you get some points from the zombies you kill, you also get points from the actions below. Unfortunately, the points you earn in a zombies game isn't the same as the experience points you need to level up and unlock GobbleGum and Weapon Kits. Read more about each below.īlack Ops III's Zombies Mode now has its own leveling system. Points are also used to buy weapons off walls, buy weapons from the Mystery Box, activate traps, upgrade your weapons through the Pack-A-Punch Machine, and buy Perks from the Perk-A-Cola Machines. Use the points to open doors or clear debris to progress further through the maps. Killing a creature by stabbing them with a melee attack will award the player with 130 Points.Killing a creature by shooting them in the head will award the shooter with 100 Points.Wonder Weapon) will award the player with 50 Points. Killing any creature with a shotgun, explosive, or upgrade weapon (a.k.a.Killing any creature with a regular weapon will award the shooter with 60 Points.Each bullet that hits a creature will award the shooter with 10 Points.Even more points can be earned if a creature is killed in certain ways or with certain weapons. Players are awarded points for shooting and killing zombies and any other creatures. However, if the player is revived instead of dying, he will have the same weapons before he was downed, but all Perks will be lost. When the player comes back to life, he will only have the starting handgun again. If a player dies, he will be out of the game until the next round begins. Downed players can be revived by teammates within 30 seconds. The player will drop down to a sitting pose with a pistol or any other handgun currently in the player's loadout. When down the player will lose any perk they had purchased. If a player is hit two to three times by a Zombie or any other creature, five from a zombie after drinking Jugger-Nog, they will be knocked down. Ammo can be conserved, and you can get a large amount of points to start saving for barricades and more expensive weapons. Zombies in the first round will die with a single melee attack. At the start of every game it is recommended that you knife the zombies. The amount of players that are in the game will also affect the amount of zombies or any other creatures that may appear.Įvery Zombies game starts each player off with 500 points and a Handgun. The number of zombies will increase each round. All you need to do is kill zombies until everyone dies. There is no set wave to finish a Zombies map. One player and up to three other friends fight hordes of zombies on each map. Additionally, there are new features to Black Ops III's Zombies mode, such as GobbleGum and Weapon Kits. This map is available in the Awakening DLC pack.Īre you new to Call of Duty Zombies? This guide should help you get off on the right severed foot. Der Eisendrache: Bound together by a fragile alliance, our heroes pursue the scattered remnants of Group 935 to their mountain top fortress in the Australian Alps.This map is only available in Collector's Editions of Black Ops III. Return to the secret facility where it all began, and strike at the heart of the zombie scourge. This map is available with all version of Black Ops III. Embrace the curse to uncover its mysteries. Shadows of Evil: Take to the streets of Morg City to combat the undead. ![]() ![]() While I hope others enjoy this, RE4 remake is not the next generation RE game we needed. The original, along with the free community made HD project, is unsurpassed. Overall, I will not be purchasing RE4 Remake. It feels like I'm not meant to fight the enemies. Resident Evil 4 is one of Capcoms most critically acclaimed titles, and given the impact the company has had with its recent remakes, its no surprise that it wants as much time needed to craft a. While I still think Capcom can bring a little more optimazation. Was also impressed by the smooth 60 FPS of the Demo of Remake 4 on the Series S. Capcom confirmed a demo for their Resident Evil 4 Remake, which could be released during an upcoming event. A 12 gauge shotgun has ZERO thrash to your foes. Its a huge improvement over the base PlayStation 4 versions Ive played before (and from what Ive heard performance of Resident Evil 3 Remake on Xbox One back then was crap). The gun play feels like I'm playing an air soft game. I know I would have been game for that.īut the biggest glaring issue I can already see in this demo, that has tainted every resident evil game in the last several years, is the dead game play. I'm willing to bet we would have been a lot happier with a graphical update to the original. But for what? All this visual beauty for an alternate reality version of a game that we've had for 18 years. A demo for the highly anticipated Resident Evil 4 remake is now available on the PlayStation Store. Capcom's reimagining of the landmark Resident Evil 4 now has a free demo available for those eager to see how the game has changed. This is probably the best Capcom has ever done, really. Resident Evil 4 - Wikipedia remake demo available now, free on PS5, Xbox, PC. I love the way this game presents itself visually. The player movement is somehow clunkier? It's just very odd and uninspired outside the visuals. ![]() The voice acting is flatter than a dead mans pulse rate. A high graphical fidelity rearranged remake of the game we've played at least 50 times already. It is exactly what you expected it to be. And while the demo is fairly small, fans have found a hidden. It broke barriers we didn't know needed breaking. Last week, Capcom released a demo for its upcoming remake of the classic 2005 third-person horror game, Resident Evil 4. Resident Evil 4 is scheduled for release on March 2 4, 2023. An unlimited demo of the game will appear after the release of Resident Evil 4 Remake. ![]() It will be possible to download and pass the demo only in a certain period of time. But alas, RE4 came to be one of the most applauded and beloved games ever made. The demo of the Resident Evil 4 remake will be similar to the previous trial version s of Resident Evil game s. No proper zombies? Action based? SPAIN? At the time we simply didn't know what was in store for us. The original was pretty dang controversial among RE fans. Resident Evil 4 remake is a month away from release, and Capcom has released some (itchy) tasty footage as part of PlayStations State of Play livestream to get us all excited. I was here for the original RE4 Demo release back in 2004. ![]() ![]() This allows us to be a bit more efficient and get more speed.Īlternatively, we can optimize size by removing one INBOX instruction and one COPYTO instruction. Instead of using the first counter to keep track of where the new letter should go, we'll simply use box 12 as a container while we test, and then copy it to a new box before taking it to the OUTBOX if we decide it's unique. However, it's possible to tweak just a little more speed out of it, and stay below the size requirements by altering the logic a bit. The above code already exceeds both the speed and size requirements set for you. Otherwise, we're not done testing, so we'll check the next letter. If that turns out to be negative it means we checked all the existing letters and didn't find a match, so we can copy the letter to the OUTBOX. If the answer is zero, we found a duplicate, and we'll start over with the next letter. We'll subtract that value from the box indicated by box 13. Then we'll pick up a letter from the INBOX and place it in the box indicated by box 14. We'll copy the value of box 14 to box 13 and bump it down one. The real work will begin with the second letter. Since it's the first letter, it will obviously be unique, and there's nothing else to test it against. To start this all off, we will initially take the first letter, drop it in box 0, and carry it straight to the OUTBOX. This is because the particular tools you have available, namely JUMP IF ZERO and JUMP IF NEGATIVE, make it easier to tell when you're done counting down than when you're done counting up. It is important to note that we will work our way down the boxes, instead of up. ![]() In other words, if we're placing the next letter in box 4, we want to start by comparing it against box 3. Every time we fetch a new letter, we will reset the value of the second number to the value of the first, minus one. The other will indicate which of the previous letters we are testing against. One will indicate how many unique letters we've found so far, and therefore which box to place new letters from the INBOX for testing. Rather than having the values you need to skip made available for you, you'll need to generate them on your own as you encounter new letters.įor this stage, we will rely on not just one, but two different indirect counters. And they go a long way towards making this inventive lesson a fun one too.This exercise is a lot like the previous one, except that now you start with an empty floor. While this game might have a bit more underlying purpose than its predecessors, the subtle bits of personality are a winning touch. World of Goo and curious fireplace simulator (yes, really) Human Resource Machine shares both a visual style and sense of humor with the creators’ earlier games, the brilliant puzzler Human Resource Machine quietly pokes fun at corporate drudgery as your career eventually comes to an unexpected conclusion. All the while, your overlords prod you with terrible research insights and your clueless coworkers enjoy their fleeting moments of solace amidst the endless grind. Each stage represents a year in your career as you navigate from the Mail Room to the Busy Mail Room, Copy Floor, and later to the Maximization Room, String Storage Floor, and Vowel Incinerator. ![]() It’s quietly funny: You’ll begin Human Resource Machine as the lowest-level recruit in some faceless, joyless corporate hellhole. It’s a really clever introduction to the basics. By learning the logic to solve these challenges, you’re simultaneously priming your brain to learn real programming commands. Human Resource Machine is a fun, yet challenging game, but behind the puzzles are the fundamentals of coding. ![]() It’s easy to make a hilarious mess in the code, but you should gradually learn from your mistakes with each new puzzle. Luckily, the interface is an absolute breeze: You’ll drag and drop the commands into order to complete the task, such as sending all items that aren’t zero to the outbox, or creating a countdown of numbered tiles down or up to zero. You’ll gradually learn more and more core commands, like copyfrom, copyto, jump, and jump if zero, and the game eases you into their uses as well as it can for a visual tutorial meant for total newbies. ![]() That’s where programming comes into play. Easy enough, right? Well, not with the inane commands of your new boss on each new floor of the towering headquarters, which inevitably throw a wrench into your plans. You’re learning the whole time: Each stage gives you an objective to solve, and it always revolves around transferring items from an inbox on the left to an outbox on the right. Ready to enter the Machine and emerge a smarter person? Here are three reasons why Human Resource Machine’s clever approach is well worth experiencing. The drag-and-drop commands start off pretty simple, but these are only the basics. ![]() ![]() ![]() If you want to fly from point A to point B, you can either do it with little-to-no bother (i.e. Controlling your plane can be based on how you're comfortable. The controls are fairly standard like any other flight simulator, or simulators in general. Ever wanted to be a stunt pilot? There is a set of missions where you can wow the crowd by trying to land on various moving vehicles.įSX highly suggests a joystick for flying, but if you don't own one never fear, because the game supports keyboard control (which is pretty bland), but also re-introduces mouse flight. The longer missions include objectives ranging from trying to locate a downed aircraft, to trying to land a crippled 747 or flying a fully-loaded 747 in the middle of the worst weather you can imagine. The missions range from simple 5-10 minute take-offs and landings to the 15-25 minute airport jumps to the well-over 30 minute long missions. If you decide to jump into the missions, there is plenty to satiate your appetite. With over 24,000 airports in 233 countries, you can easily spend time just zooming around the globe. Microsoft chocked this game full of things to do. Instead, the game acts as a massive manual, offering so much detail that it'll easily take up any pilot's dream. For the sake of reviewing, scoring FSX is kind of difficult, because the game is not shaped in the terms of a standard "game." In the end, there is no over-arching story the game is not necessarily shaped to say you're a pilot, and you have to advance in pilot wings to unlock whatever. There are plenty of tutorials to accustom new and veteran players, making it a very approachable experience. But rather than being overloaded with gauges and manuals, the game is very approachable for newbie flyers. I originally thought that I might as well be staring at theoretical physics when it comes to flight simulators, since I hadn't played any until I was given this game. I've seen plenty of "deluxe/collectors/mega ultra cool" editions of games over the years, but this one definitely provides more, and is a real bang for your buck. Microsoft's Flight Simulator franchise has been in the running for over 25 years, and the latest game, Flight Simulator X, improves on several concepts, and also unveils the most glorious visuals in a flight simulator ever, earning the title "The Biggest Game I Ever Had to Install." The deluxe edition of the game clocks in at over 15 gigs, and it includes much more than the standard edition: 24 aircraft compared to 18, 45 high-detailed airports compared to 40, 38 high-detailed cities compared to 28, and 50+ missions compared to 30+. Very few game franchises get to the milestone of 10 games, so when one does reach that step the company must be doing something right. Online play includes the ability to fly in a populated world, or be air traffic controller for fellow pilots. And by using models for human density reports, the game will render the correct amount of traffic when you are close enough to see cars on the street. For example, when flying low over Africa, you may see small huts in tribal villages and elephants grazing next to acacia trees. Improvements made to the graphics engine allow 6,000 objects per square kilometer, and vegetation and items for 23 distinct regions. Utilizing satellites and pictures from space shuttles, Microsoft Flight Simulator X manages to include 24 million roads, 10,000 accurately placed stars, and 24,000 airports. Missions feature such short flights as taking a floatplane from Seattle to the San Juan Islands, to longer and more challenging flights like emergency landing an airliner over water. A tutorial is available for beginners, while professional pilots and expert gamers can attempt more dangerous and time-consuming flights. Featuring 55 missions that range from 15 minutes to over an hour, you can wrap your hands around the controls of 20 aircraft including the Airbus 321, the Boeing 747-400, the Bell 206B helicopter, a variety of Cessna and Beechcraft models, and the Douglas DC-3. Take to the skies with one of the longest running flight franchises in Microsoft Flight Simulator X. ![]() ![]() ![]() The personal exemption for 2023 remains at $0 (eliminating the personal exemption was part of the Tax Cuts and Jobs Act of 2017 (TCJA). The standard deduction will increase by $900 for single filers and by $1,800 for joint filers (Table 2). It was nearly doubled for all classes of filers by the 2017 Tax Cuts and Jobs Act as an incentive for taxpayers not to itemize deductions when filing their federal income taxes. Take Survey Standard Deduction The standard deduction reduces a taxpayer’s taxable income by a set amount determined by the government. Please take our quick, anonymous survey, conducted in partnership with the University of North Carolina Tax Center. ![]() Help Us Learn More About How Americans Understand Their Taxes 2023 Federal Income Tax Brackets and Rates for Single Filers, Married Couples Filing Jointly, and Heads of Households Tax Rateįor Married Individuals Filing Joint Returns For both individuals and corporations, taxable income differs from-and is less than-gross income.Ībove $539,900 for single filers and above $693,750 for married couples filing jointly. The top marginal income tax rate of 37 percent will hit taxpayers with taxable income Taxable income is the amount of income subject to tax, after deductions and exemptions. There are seven federal income tax rates in 2023: 10 percent, 12 percent, 22 percent, 24 percent, 32 percent, 35 percent, and 37 percent. The income limits for all 2023 tax brackets and all filers will be adjusted for inflation and will be as follows (Table 1). There are seven federal individual income tax brackets the federal corporate income tax system is flat. In a progressive individual or corporate income tax system, rates rise as income increases. 2023 Tax Bracket A tax bracket is the range of incomes taxed at given rates, which typically differ depending on filing status. Note that the Tax Foundation is a 501(c)(3) educational nonprofit and cannot answer specific questions about your tax situation or assist in the tax filing process. Year 2023, for which taxpayers will file tax returns in early 2024. The new inflation adjustments are for tax A tax is a mandatory payment or charge collected by local, state, and national governments from individuals or businesses to cover the costs of general government services, goods, and activities. The IRS used to use the Consumer Price Index (CPI) as a measure of inflation prior to 2018. However, with the Tax Cuts and Jobs Act of 2017 (TCJA), the IRS now uses the Chained Consumer Price Index (C-CPI) to adjust income thresholds, deduction amounts, and credit values accordingly. ” Bracket creep occurs when people are pushed into higher income tax brackets or have reduced value from credits and deductions due to inflation, instead of any increase in real income. Many tax provisions-both at the federal and state level-are adjusted for inflation. To prevent what is called “ bracket creep Bracket creep occurs when inflation pushes taxpayers into higher income tax brackets or reduces the value of credits, deductions, and exemptions. Bracket creep results in an increase in income taxes without an increase in real income. It is sometimes referred to as a “ hidden tax,” as it leaves taxpayers less well-off due to higher costs and “ bracket creep,” while increasing the government’s spending power. The same paycheck covers less goods, services, and bills. Department of the Treasury and is responsible for enforcing and administering federal tax laws, processing tax returns, performing audits, and offering assistance for American taxpayers.Īdjusts more than 60 tax provisions for inflation Inflation is when the general price of goods and services increases across the economy, reducing the purchasing power of a currency and the value of certain assets. On a yearly basis the Internal Revenue Service (IRS) The Internal Revenue Service (IRS) is part of the U.S. ![]() ![]() ![]() Different points of view are to be expected between devs and users. ![]() Or you get a half-baked shadows-highlights module, that is simple to use (maybe) and messes up you colors at the same time.ĭon't apologize, it's ok. Sorry, but in this case, reliability and simplicity cannot be achieved at the same time. So I split the dynamic range in 8 evenly-spaced channels, every 2 EV, from 0 (white) to - 16 (black), I give you a cursor to manage each channel, and you will be able to adapt to every possible exposure scenario without having stupid devs making stupid choices for you, assuming you are more stupid than them and too lazy to read a manual. The only thing I know is cameras have a top dynamic range bounded at 16 EV, because they use up to 16 bits integer encoding. Is that reliable, systematic and reproductible ? Nope. And the thing is "highlights" (as in LR or C1) can actually mean "whites", "highlights" or "midtones" depending on the picture base exposure. basic options, is just about having physically-meaningful options. So, I understand that users love having 2 cursors doing magic for them without the need to understand what's going on, but how do you expect me to know, at the time I code, what is the luminance range of highlights for today's, yesterday's and tomorrow's cameras, at the current ISO ? Because at 3200 ISO, most cameras have barely 8 EV of dynamic range remaining. And that depends on your scene, camera, ISO setting, etc. Meaning your "physical" highlights can actually range from 12.5 % to 50 %, up to 100 %. Meaning the actual mid-grey can be as low as 4 % luminance. Now, with 14-EV cameras, 100 % luminance can be direct sun-light, but since everything above is still clipped, you exposed to the right and recover shadows later in software. All in all, you exposed for mid-tones, got your grey at roughly 18 %, and there was not much variability in pictures, so you could just decide that highlights were above 50 % luminance, and shadows below 0.8 %, and that was about it. So, everything below 0.4 % luminance was assumed black. So, middle-grey was at 18 %, and, with older cameras and color-film, black was at -8 EV from diffuse white. The whole ICC color-management chain was built assuming 100 % luminance was diffuse white, and everything above was clipped. Now, having more than 14 EV of dynamic range at 100 ISO is standard, and it's HDR already, since JPEG and most displays have only 8 EV available. The point is not to achieve higher dynamic range than the camera offers (that's not possible), but take full advantage of what the camera has in its guts. When a photographer wants to achieve a higher dynamic range than his camera allows, the only way is to shoot raw and work on it in an image processing software. More controls, but the same use principles apply, and nobody will decide for you how large the highlights range is. You will have whites, highlights, mid-tones, shadows, deep-shadows, blacks and deep blacks instead. ![]() Having a tone equalizer is not much more complicated than a simple shadow/highlights. In these setups, "highlights" can have very different meanings. The ICC workflow is not well-suited for HDR work, and we have to think of future-proof workflows that can use ICC but don't rely on it. So, that sums up to a very simple design dilemma: do we want a fixed tool, simple but limited in use because of all the underlying assumptions it makes without telling you, or an all-purpose tool, adaptable but with more parameters ? If you work in HDR scenes, you are screwed, because that doesn't fall into the "correct" use-case they designed for you, on the assumption you will work on camera raws in an ICC workflow. Problem: these meanings assume you work in clipped display-referred RGB space, in an ICC workflow. They have decided for you what "shadows" and "highlights" mean in terms of luminance values. Lightroom and Capture One have users trapped in their engineering decisions. I will never understand why users go on the raw path to take control on the pictures, while just wanting simple basic modules that just work. At the end of the day most users use several basic modules and we need to make sure they are the best possible. ![]() ![]() ![]() ![]() A shelf has a phial of Salts and a Silver Bar and the large table contains a Silver Eagle Purse and some Candy Bars. A male civilian can be found here, who insists that he is philosophically a progressive and not like the majority of Columbia's upper class. The bottom floor appears to be a study, with bookshelves, a desk, a large table and another fireplace. Once the key has been acquired, the player may open the chest, which contains an Infusion, a small Medical Kit and a phial of Salts. The Voxophone, Otis' Nimble Fingers, made by Byron Cotswold, hints at the key's location. I dont know if theres one that opens specifically to the gear menu, but yeah.press 'O', click on gear. I know that 'O' opens a menu that has tabs for your Voxophones, Objectives, Weapons, Vigors, Gear etc. Along the bed and the shelves, the room also contains a gramophone and locked Chest. It does have a lot of stuff in it, too, like all the voxophones. ![]() The nightstand has a Wallet and a shelf contains Machine Gun Ammo. The wallpaper is Art Nouveau inspired, and decorative stars and an airship model hang from the ceiling. Various toys can be found in the room, including a Songbird plush. The second sleeping area appears to be a child's bedroom. The bathroom has not much of interest, except for the usual utilities and a weight produced by Fink Industries. In Shantytown is a bar called the Graveyard Shift. Eventually, Booker and Elizabeth will make their way to Shantytown, a residential area in which many of Columbia’s working class live. The middle floor houses the apartment's bathroom and an additional bedroom. Aside from the earlier chest, there is one other locked chest in BioShock Infinite that can only be unlocked with a key. A doorway leads to the rest of the apartment via a stairway. The balcony overlooks a building with a Freight Hook and the Montgomery Residence, and contains a patio set with a bottle of Wine. In the center of the room is a circular table with a bottle of the Devil's Kiss Vigor and a Purse. Each side-quest completed will reward Booker with a handful of useful supplies. Here you’ll find step-by-step instructions on how to decipher the mystery messages, how to unlock secret doors, and where to locate hidden keys. The top floor served as the master bedroom, which is adorned with a canopy bed, bookshelves, a fireplace, a vanity mirror, a sitting area, a grandfather clock, and a cabinet. Side-quests are a new addition to Bioshock Infinite, and it’s not always obvious how to solve these hidden puzzles. The roof is dotted with chimneys, some crates, an oil spill, and two sets of skylights, through which he can break and jump into the master bedroom of the apartment, or simply continue to the balcony further along. He can leap down to the Lansdowne Residence building, but after doing so he can not return to the previous area. Booker arrives at the roof of the building, where several Soldiers have assembled to eliminate him. Optionally, he may enter the Lansdowne Residence or continue via a Freight Hook. While on his journey to settle a debt by bringing a girl to New York, Booker DeWitt must pass through the rooftops of the Town Center in order to get to Monument Island, where the girl is said to be found. ![]() |
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